GAMIFICATION AND FUNCTIONAL ARCHITECTURE: PRACTICAL STRATEGY IN THE TEACHING / LEARNING PROCESS USING TECHNOLOGY

Gamification and functional architecture: practical strategy in the teaching / learning process using technology

Educational Institutions currently do not apply a methodology that allows learning in a didactic and creative way the click here topics in the classrooms, from which the teaching process becomes monotonous and students are demotivated when learning, reaching the conclusion that Young people do not learn what is necessary and therefore the indiffere

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Fraudulent Financial Reporting in Ministerial and Governmental Institutions in Indonesia: An Analysis Using Hexagon Theory

This study examined fraudulent financial reporting in the ministerial here and governmental institutions in Indonesia.It adopted the hexagon theory that identified six elements (pressure, opportunity, rationalisation, capability, arrogance, and collusion) in determining whether these elements influence fraudulent financial reporting in the institut

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Interventions to influence consulting and antibiotic use for acute respiratory tract infections in children: a systematic review and meta-analysis.

Respiratory tract infections (RTIs) are common in children and generally self-limiting, yet often result in consultations to primary care.Frequent consultations divert resources from care for potentially more serious conditions and increase the opportunity for antibiotic overuse.Overuse of antibiotics is associated with adverse effects and antimicr

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